Thursday, December 15, 2016

LUI Yee Man, SID: 10613298, Blog Post 1

Within the article “Watching Television Without Pity: The Productivity of Online Fans” by Mark Andrejevic, I consider the writer argues certain television audiences are becoming active participants of new media tendency in participatory culture. The relationship of mediated interactivity between the producer and audience which as free labor give instant feedback to make the television programs increase content observability and qualitative affirmation. Besides, “TelevisionWithoutPity” has been used as case study to support his analysis about feedback mechanism effects on the quality of television show. It reflects some passive consumers changed to be active participants. Audiences produce useful comments or suggestions to television producer that assists the production side don’t necessary time-consuming on marketing survey.

The topic that interested me greatly was about a group of online fans establish a virtual community, as represent the relationship between producers and viewers on the free productivity of television show. Producers maybe create new character inspired by audience who give requests to television show of collaborative improvement. The author also mentions an example of “Big Brother”, which is a reality game show provide online voting that audiences have opportunity to decide contestant’s destiny. It was surprised me the usage of TV show isn't for watching only, also for audiences participate into creative work as meaningful entertainment in the neoliberal culture.

I found an article “The Role of Audience Participation in Broadcasting” points out audience like can be able to feel as though they’re contributing something to society so they want to post some responses to grab others attention on different media platforms, such as forums (Broadcasting world etc.), Instagram and Twitter can posted their selfie contains the brand at background unconsciously as product promotion indirectly. However, it seems as “snarkastic” phenomenon that audience as voluntary to produce valuable things to entertain themselves. How do they recognize that they are not manipulated clown by business establishment, but as the free labor who can’t obtain benefits except they can watch the completed work only?


Therefore, the video clip of “WE READ YOUR HATE COMMENTS” produced by Smosh Games channel represents the producer received audience  comments then provided explanation and solution seriously to public. It shows the interactivity between audience and producer to complete the creative work together as a team. They enjoy the share control to make the video keep into fabulous quality of visual experience which edited by themselves. 

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