Name: Wang XiaoLin
ID:20034584
The central
argument of The Young and the Digital will certainly resonate with fan studies
scholars: Watkins challenges the idea that increasing use of social media leads
to social isolation. Instead, he argues, teenagers and college-age adults go
online to maintain existing relationships with their peers. A multiyear study
of social media use among young people provides compelling evidence to back up
Watkins's claim. Indeed, Watkins's vivid description and analysis of research
participants' social media usage constitutes one of the most successful aspects
of The Young and the Digital.
For the game as a
participate in social life. I agree with the results of the survey, that social
networking is less about making new friends and more about communicating more
effectively with established friends and acquaintances. I always play games
with my friends, I often play multiplayer games, such as the Fire Shadow we
through the PlayStation platform with my friends and talk to them, video game
is a way let us become strong. Not only make the closed with my friends, but
also some schoolmates do not contact, we are closing the gap through the game
because we are interested in the Fire shadow. We can know each other in
PlayStation platform game state.
People can through
the gaming to get a new friend. Because of the game some people will
become to the good friends, but in fact they just in order to the game and
become to the good friend. That is a benefit, not true friend. Nowadays some
people are can't believable, so the gaming can get new friends is good or
not?
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