Friday, January 6, 2017

Wang XiaoLin,Blog post 2

Name: Wang XiaoLin
ID:20034584

The central argument of The Young and the Digital will certainly resonate with fan studies scholars: Watkins challenges the idea that increasing use of social media leads to social isolation. Instead, he argues, teenagers and college-age adults go online to maintain existing relationships with their peers. A multiyear study of social media use among young people provides compelling evidence to back up Watkins's claim. Indeed, Watkins's vivid description and analysis of research participants' social media usage constitutes one of the most successful aspects of The Young and the Digital.


For the game as a participate in social life. I agree with the results of the survey, that social networking is less about making new friends and more about communicating more effectively with established friends and acquaintances. I always play games with my friends, I often play multiplayer games, such as the Fire Shadow we through the PlayStation platform with my friends and talk to them, video game is a way let us become strong. Not only make the closed with my friends, but also some schoolmates do not contact, we are closing the gap through the game because we are interested in the Fire shadow. We can know each other in PlayStation platform game state.



People can through the gaming to get a new friend.  Because of the game some people will become to the good friends, but in fact they just in order to the game and become to the good friend. That is a benefit, not true friend. Nowadays some people are can't believable, so the gaming can get new friends is good or not?

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